If your patience didn’t fail you, and you mastered the gamepad as a handlebar, you will find unusual pleasure in redoing the stunts all over and then again after a new update is delivered. A major studio would overcome this somehow, but an independent project just puts it as a matter of fact. The funniest thing about this game is that it requires both a mouse and a controller. It will take a novice some time to learn controls, but a simulator junkie with a deeper view will appreciate it fully. If you have ever played Skate, you’ll notice some similarity, applied to BMX instead yet recognizable. That’s the feeling when the world is your track! Controls - 4/5Īdvantages of gamepads are obvious for this tricky dynamic type of game sitting at the keys won’t shake you that much, so the developer is right to bet on controller playing. Trial is what the game is about (luckily, it has very little in common with so-called 2D bike trials). Locations are fully interactive, so any surface, even the least suitable, is a riding space. Mash Games has some realistic take on how to ride a virtual BMX and get real kicks from it. The further you go and the more tricks you learn, the deeper you are into this process. So we have a small but open world you can ride through and through on your wheels. It feels like the developer wanted desperately to emulate BMX physics (and succeeded), but didn’t realize what to do with it later. That is, while there’s much attention paid to physics and environment, gaming sides like quests or competition are completely left untouched. It’s a commonplace for indie games, with no graphical polish but unusual idea and gameplay instead. The game sounds as plain and basic as it looks. That’s right PIPE is rather about physics than graphics. Of course, that means one shouldn’t expect something stunning from it. It only takes 600 MB of your disk space and a moderate (as for 2018) NVIDIA GTX 600.
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